Aziel Arts Tools

Tools Built for

Production Workflows.

Every tool started as something I built to solve a real problem on a

real project. Now they're yours. Included with the Academy or

available standalone.

QuickScatter

GPU-accelerated foliage scatter tool built for ultra-fast worldbuilding at scale. Covers 8km+ landscapes with hyper-dense vegetation in minutes, not hours.

Two modes: load-time placement for cinematic quality, and runtime spawning for open-world games with HISM performance. PCG 5.7 integration and spline masking included.

  • GPU-based — thousands of meshes with no editor slowdown

  • Drag-and-drop scatter on any landscape or mesh surface

  • Runtime mode with HISM for open-world game performance

  • Spline masking for paths, clearings, and roads

  • PCG 5.7 graph integration

  • Beta price — locks in at $37, goes up on release

Aziel Arts Landscape Material

A professional-grade landscape material for Unreal Engine 5 — the same one used as the foundation for paid packs and Academy projects.

Download it free and use it as-is, or extend it with the Biome Material Packs for additional texture variants across forest, desert, and rocky mountain environments.

  • Professional-grade PBR landscape material

  • Layer-based for flexible biome blending

  • Extends with biome material packs

  • Academy integration support included for members

  • Compatible with QuickScatter and Aziel Ecosystems

Aziel Ecosystems

A new GPU-accelerated biome tool built to read real scientific ecosystem data and generate accurate, believable large-scale environments from it. Though this tool is focused on generating realtime environments for ecological visualization, it is highly applicable to games or film.

This is a genuinely new approach to procedural world-building — not just placement, but ecologically-informed environment generation. Academy members get early access as it develops.

  • Real scientific biome data drives placement logic

  • GPU-accelerated for massive landscape coverage

  • Built on PCG and Blueprints

  • Easily handles millions of meshes accross mulitple km

  • Dynamical splits foliage between on-load, and runtime spawning

  • Early access exclusive to Academy members

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