
Aziel Arts Tools
Every tool started as something I built to solve a real problem on a
real project. Now they're yours. Included with the Academy or
available standalone.
GPU-accelerated foliage scatter tool built for ultra-fast worldbuilding at scale. Covers 8km+ landscapes with hyper-dense vegetation in minutes, not hours.
Two modes: load-time placement for cinematic quality, and runtime spawning for open-world games with HISM performance. PCG 5.7 integration and spline masking included.
GPU-based — thousands of meshes with no editor slowdown
Drag-and-drop scatter on any landscape or mesh surface
Runtime mode with HISM for open-world game performance
Spline masking for paths, clearings, and roads
PCG 5.7 graph integration
Beta price — locks in at $37, goes up on release
A professional-grade landscape material for Unreal Engine 5 — the same one used as the foundation for paid packs and Academy projects.
Download it free and use it as-is, or extend it with the Biome Material Packs for additional texture variants across forest, desert, and rocky mountain environments.
Professional-grade PBR landscape material
Layer-based for flexible biome blending
Extends with biome material packs
Academy integration support included for members
Compatible with QuickScatter and Aziel Ecosystems
A new GPU-accelerated biome tool built to read real scientific ecosystem data and generate accurate, believable large-scale environments from it. Though this tool is focused on generating realtime environments for ecological visualization, it is highly applicable to games or film.
This is a genuinely new approach to procedural world-building — not just placement, but ecologically-informed environment generation. Academy members get early access as it develops.
Real scientific biome data drives placement logic
GPU-accelerated for massive landscape coverage
Built on PCG and Blueprints
Easily handles millions of meshes accross mulitple km
Dynamical splits foliage between on-load, and runtime spawning
Early access exclusive to Academy members

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