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Place Foliage 10× Faster

With GPU-Powered Scattering

QuickScatter is a blueprint foliage spawner built on UE5.6's runtime GPU PCG system. Drop it in, add your meshes, and scatter a natural-looking environment in minutes — not hours.

Empty Landscape to fully scattered environment in minutes

UE 5.6 +

Runtime CPU PCG

$37

Early Access Price

30-Day

Money-Back Guarantee

Commercial

Use Included

The PRoblem

Hand-placing foliage is

killing your momentum

Before Quickscatter

  • Hours spent adjusting foliage tool settings

  • Hand-placing meshes to get a natural look

  • Slow viewport performance on dense scenes

  • Starting from scratch on every new project

  • Foliage complexity eating into build time

With Quickscatter

  • One blueprint drop, meshes added in seconds

  • Natural-looking scatter results instantly

  • GPU-powered — fast even on massive scenes

  • Reusable presets across every project

  • Connects to landscape layers for precise control

What You Get

Everything you need.

Nothing you don't.

Instant Setup

Drag one blueprint, add your meshes, done.

🦾

GPU Powered

Built on UE5's runtime GPU PCG — the fastest foliage system Unreal has shipped.

⚙️

Total Control

Built on UE5's runtime GPU PCG — the fastest foliage system Unreal has shipped.

🔄

Flexible Spawning

Runtime or on-load — choose what fits your project.

🏔️

Landscape Layer Support

Connects to your landscape material layers foliage outputs automatically.

👤

Solo-Dev Friendly

Designed for one-person workflows. Professional results without a team.

Made With Quickscatter

Check out some awesome creations,

made with Quickscatter

How it works

Three steps from empty to scattered

01

Drop the Blueprint

Drag the QuickScatter blueprint into your scene and place it on your landscape. No setup files, no project configuration required.

02

Add Your Meshes

Add any static meshes from your project — trees, rocks, grass, props. QuickScatter works with any models you already have.

03

Adjust and Play

Tune density, scale variation, and noise in the details panel. Hit play and see your environment populate instantly via GPU.

What People Are Saying

Trusted by Unreal environment artists

Easy to use. Powerful.

"It's so easy to use, but very powerful.... QuickScatter makes a task like foliage or object scattering simple and straightforward. I can highly recommend it. It's definitely worth the purchase!"

John M.

Saves Time

"QuickScatter really convinced me — it saves me a lot of time in level design. I’m looking forward to their future releases."

Florian B.

Used by environment artists building games, archviz, and open world scenes. Commercial use included — use in any personal or paid project.

Pricing

Early access.

Price goes up soon.

Payment
ItemQuantityPrice
Aziel QuickScatter
1
$37.00
Order Summary
ItemQuantityAmount
Aziel QuickScatter1$ 37.00
Order Total
$0.00

QuickScatter — GPU-Powered Foliage Spawner

One-time purchase. Yours forever.

  • Full QuickScatter blueprint tool

  • Landscape layer integration

  • Runtime + on-load spawning modes

  • GPU powered for lighting fast dense spawning

  • Commercial use in any project

  • Beginner friendly (no coding needed)

  • All future updates included

  • 30-day money-back guarantee

$47 $37

Early adopter price — goes up soon

0
Beta spots left at $37

30-Day Money-Back Guarantee

Not happy with QuickScatter? Contact us within 30 days of purchase for a full refund. No questions asked.

Common questions

Does Quickscatter use the latest UE5 technology

Yes — QuickScatter is built on UE5's runtime GPU PCG spawning, the fastest foliage technology Unreal Engine has ever shipped. It requires UE 5.6 or newer. If you're on an older version, upgrading to 5.6 brings significant performance improvements across the whole engine.

Why is the price only $37?

This is an early access launch price. You're buying directly from the creator — no marketplace cut, no middleman. Early adopters help test and improve the tool, and in return get it at a significant discount before the price increases. The price will go up. If you're thinking about it, now is the right time.

Can I use these in commercial projects?

Yes. Both the texture packs and QuickScatter include commercial use. Use them in personal projects, client work, or shipped games — no royalties, no restrictions.
You are only not permitted to resell the assets as part of environments or asset packs or tools.

Are 3D Assets included?

No, but Quickscatter will work with any models you have in your project. (If that is something you would like to see included, let us know.)

Does Quickscatter work on mesh-based landscapes?

No, currently the tool only scatters objects on Unreal Engine Landscapes, though we have plans to extend the tool to mesh spawning in the near future.

What is your refund policy?

30-day full refund on everything, no questions asked. Email [email protected] within 30 days of purchase.

Ready?

Stop hand-placing.

Start scattering.

Every tool started as something I built to solve a real problem on a

real project. Now they're yours. Included with the Academy or

available standalone.

30-day guarantee · One-time payment · Instant delivery

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