Biome Tool

Roadmap

Feature Roadmap

Short-term

  • Ability to choose spawn percentage of objects in assembly with random spawn tag

  • Spawn blueprints as you do with meshes or assemblies

  • Positional jitter in grid spawned biomes

  • More robust random rotation controls

  • Ability to blend between two biome presets to model biome changes over time

  • Spreadsheet like widget to adjust spawn weights on objects in selected data assets

Feature Roadmap

Medium-term

  • Parameters to replace general point sampling on landscapes with different noise patterns

  • Material function to mimic plant growth through WPO

  • Function to handle gradient edges in texture masks when using them for biome placement

  • Preset Auto-material and Landscape layer material that is already connected to biomes

  • River Biome Type with built in water meshes and landscape deformation.

Feature Roadmap

Long-term

  • Ground material area updates based on the biome that is spawned on top of it.

  • Ability to input different clumping logic to define spawning patterns

  • Importer that reads data from ecological modeling software and builds biome data assets

  • Robust runtime only system with offline and online spawning PCG graphs

  • Switch Large sections of PCG graph onto GPU

  • Random Landscape generations leveraging landscape patches

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