Ability to choose spawn percentage of objects in assembly with random spawn tag
Spawn blueprints as you do with meshes or assemblies
Positional jitter in grid spawned biomes
More robust random rotation controls
Ability to blend between two biome presets to model biome changes over time
Spreadsheet like widget to adjust spawn weights on objects in selected data assets
Parameters to replace general point sampling on landscapes with different noise patterns
Material function to mimic plant growth through WPO
Function to handle gradient edges in texture masks when using them for biome placement
Preset Auto-material and Landscape layer material that is already connected to biomes
River Biome Type with built in water meshes and landscape deformation.
Ground material area updates based on the biome that is spawned on top of it.
Ability to input different clumping logic to define spawning patterns
Importer that reads data from ecological modeling software and builds biome data assets
Robust runtime only system with offline and online spawning PCG graphs
Switch Large sections of PCG graph onto GPU
Random Landscape generations leveraging landscape patches
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