The Aziel Arts Biome tool is a highly intuitive, cutting-edge tool for Unreal Engine 5 to generate natural biomes. Powered by the latest PCG tech, and leveraging real ecology and natural seed spawning patterns, the tool generates dense, high fidelity natural environments with a few clicks.
To work closely with ecological experts, and environment artists to build a highly accurate, highly scalable tool that can build not just the worlds of traditional media, but visualizations for conservation, bio-diversity, ecology, and historical biomes.
More intuitive and user/artist friendly than other tools without sacrificing power
Able to read and process real data from real ecological modeling software
Highly modular and adaptable to any biome type or placement approach
Accurate enough to be used for real ecological visualization
Robust enough to handle extremely large, imported biome datasets
Avoid proprietary nodes or code so that the tool can be easily updated
Full out a data asset with all your biome information, meshes, and assemblies
Drag the biome blueprint into your world and connect your biome data
Use the simple yet powerful controls to tweak the features of your biomes
Thaddaeus Andreades is a Digital Artist and Educator, who grew up and works in New York City. He has close to a decade of experience working professionally as a 3D artist on commercials and music videos. Most recently Thaddaeus worked as a Creative Director leading a team in creating animations, VR, Software tools, real-time training simulations, and various R&D projects.
He has taught 3D Animation at his alma mater, The School of Visual Arts, where he led Production Skills classes. Thaddaeus has won numerous awards for his work including a Student Academy Award and Emmy.
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