Biome Tool

Features

Features List

Biome Tool Masking Features

Masking by Texture Map Color

  • Use any color map to drive biome placement

Masking by Landscape Layer

  • Use any Landscape Layer to drive biome placement

Masking by Auto Material

  • Use any Auto-material to drive biome placement

  • Reads Physical Material Assets

Features List

Multiple Biome Types

Grid Spawning Biomes

  • Use grid spawning with snap rotation to generate manmade structures

Spline Area Biomes

  • Use a spline shape to define where a biome should spawn

Spline Path Biomes

  • Use a spline path to define where a biome should spawn

Features List

Ultra High Fidelity

Highly Optimized for Dense Spawning

  • Leverage partitions and built in optimizations to spawn extremely dense worlds that update quickly

Natural Seed Spawning

  • Use nature-based seed spawning to fill a world with believable growth patterns

Assembly Spawning

  • Spawn PCG assemblies as part of any biome.

Features List

Powerful Modular Workflows

One Data Asset Reused Across Every Biome

  • Use one data asset to define every biome

  • Reads both meshes and assemblies

Randomized Assembly Variation

  • Random variation on each spawned assembly

Assembly Tagging Widget

  • Use the built-in tagging widget easily add tags for assembly randomization

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