Welcome to Aziel Arts!
My name is Thaddaeus Andreades. I am a digital and mixed media artist in New York City. I founded Aziel Arts to equip both beginner and seasoned 3D artists with practical skills to reach their creative and professional goals. In doing so, build a community around digital art that values the craft with the same reverence as traditional painting or sculpture.
After close to a decade of working as a 3D Artist, I finally came to see the value in my own craft, how digital art can not only support other industries like architecture or commercials, but also stands on its own as an artform. I began to say things with my work, using digital art to express what is important to me. I stepped outside my comfort zone with art pieces that mix digital backgrounds with physical sculptures made from textile and wood. I developed a cyclical, long format piece that evolves over a 24-hour period. I collaborated with other artists on music videos and a series of ephemeral sculptures built from enormous earth frescos. I was able to teach Unreal Engine as an adjunct professor at The School of Visual Arts here in New York City as well as working full time as a Creative Director at an R&D studio called the Virtual Construction Lab.
These opportunities, teaching, collaboration, experimentation, would never have happened without the centering of my art and creative practice or the support of an inspiring community.
This is why I decided to start Aziel Arts.
I am truly passionate about making art and helping others to develop their craft, and encouraging my community in their creative practice in a holistic way, with technical training and resources that support a digital artist's mind, body and spirit. Digital Artists are an incredible and rare breed of makers who have so much to give. I am excited for what the future will hold for us and for Aziel Arts.
I am a digital artist who exists at the intersection of art and technology. My creations most often manifest as still images, 3D animation, and interactive media with a particular interest in environmental storytelling.
My work has one foot planted firmly in a tactile world of sand, space, and the ocean depths, while the other is planted in concepts such as the cyclical properties of time, the hubris of human striving, and the beauty of powerlessness. I am drawn to the mystery and majesty of the natural world, and to things that feel unexplainable. I want people to look at my work and feel wonder and also discomfort at the prospect that we may not be as in control as we believe ourselves to be.
My practice exists in the digital world but crosses over from time to time in drawing, sculpture and photography. I intertwine physical and digital forms to birth new combinations and better reflect our own way of existing in both spaces. I am really motivated by the possibility of each new project being an opportunity to learn a new technique or tool. I apply and mix computer animation and sound techniques that I learned working on films, commercials, VR and games. I have been making digital artwork in the form of 3D animation and film all my life, and professionally for since 2015.
I grew up in and currently live, work and create in New York City.
I attended Fiorello H. LaGuardia High School of Music & Art and Performing Arts as a fine art major. I received a Bachelor of Fine Art from the School Of Visual Arts for Computer Animation 2015. My thesis short film received global recognition and awards such as the 2015 student Emmy and Student Academy Awards. I recently returned to the School of Visual Arts as an adjunct professor.