Landscape

Master Material

A professional-grade landscape material for Unreal Engine 5. Download the version that matches your Unreal Engine, then explore the tutorials below to get the most out of it.

Choose Your Unreal Engine Version

v06.05

Unreal Engine 5.8

v05.05

Unreal Engine 5.7

Update Highlights

  • ORM Breaks Material in 5.8 — Fixed bug leading to material break when switching to ORM textures.

  • GPU Crash Fix — Texture sample optmization added to avoid GPU crashes
    Mesh Terrain — Now supports Mesh Terrain with Triplanner projection

  • Lightweight Triplanar — Triplanner projectin with no extra texture samples

  • Bake Material To RVT— New option to use Runtime Vertual Textures to bake material down. This allows for better Shader Complexiy leading to higher frame rates without needing to sacrificing features.

  • Auto Puddle - now has a min and max height control

Free tutorials

How to Use the Material

Ten short tutorials covering everything from first setup to advanced

workflows. Click any thumbnail to watch.

Getting Started

Tutorial

Tour of the Settings

Tutorial

Using Your Own Textures

Tutorial

Enable Nanite Displacment

Tutorial

Texture Breakup and Variation

Tutorial

Setup Landscape Paint Layers

Tutorial

How to Create Channel Packed ORM Textures

Tutorial

Editing The Landscape Grass

Tutorial

Using Runtime Virtual Textures

Tutorial

Physical Materials & Footstep Sounds

Tutorial

Remove Grass In Specific Areas

Tutorial

Saving FPS By Baking Material to RVT

Tutorial

Setup and Painting for Mesh Terrain in 5.8+

Tutorial

Coming Soon

Tutorial

Coming Soon

Tutorial

Coming Soon

Tutorial

Take the Per-Layer PCG further with QuickScatter

The new per-layer PCG feature pairs directly with QuickScatter — my GPU-accelerated scatter tool that reads individual layer data to spawn assets exactly where they belong. Cover an 8km+ landscape with hyper-dense foliage in minutes.

$79 $59

Early adopter price — goes up soon

30-day guarantee · Instant delivery

Environment Art Training

Built Around Your Project.

The material is the starting point. If you want to build real environments, the Academy gives you direct access to get your actual project done.

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