Landscape Master Material

Download

Download the most recent version

v05.03 Update Highlights

  • Per-Layer PCG Data— PCG data can now be enabled on a per-paint-layer basis. That means tools like QuickScatter can detect and spawn assets on individual layers independently

  • Per-Layer Slope Toggle— Slope blending can now be toggled on or off per layer. If a layer doesn't need slope variants, it's no longer sampling those textures at runtime. Leaner material, better performance

Course

How to use the material

Getting Started

Tour Of the Settings

Enabling Nanite Displacement

Using Your Own Textures

Texture Breakup and Variation

Setup Landscape Paint Layers

How to Create Channel Packed ORM Textures

Editing The Landscape Grass

Using Runtime Virtual Textures

Physical Materials & Footstep Sounds

Remove Grass In Specific Areas

(Coming Soon)

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